BUG RACES
AUTHOR(S),
DATE:
Nicole VanderSal and Dr. Vernard Lewis, May 2004
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GRADE
LEVELS AND STATE
STANDARDS ADDRESSED:
This
is geared towards 8th graders, as the California education standards
outline a unit on motion. However, this can easily be used for
earlier grades by leaving out the velocity calculations, while
still forming hypotheses, timing races, analyzing hypotheses,
etc. To upgrade beyond 8 th graders, add more calculations on
body lengths per time, converting from meters to feet, etc.
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MATERIALS:
Invertebrates in individual containers with see-through lids
Best in multiples of certain groups, like 3 spiders,
3 beetles, etc.
Can use yogurt containers with pantyhose stretched
over the top for a semi-transparent lid
- Track (picture)
- Vaseline: put on thin layer around lanes to
keep organisms from climbing out
- Dry Erase Markers
- Stopwatches
- Calculators
- Pictures
- Measurements of average invertebrate body
lengths
- Soft Tweezers
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INTRODUCTION
ACTIVITY (10 Min):
Speed in general (picture):
(Click
here for this handout)
Pictures of fast animals (cheetah, ostrich, antelope,
etc)
Overall maximum speeds of these animals
Speed with respect to body length of these animals
- Biology of the invertebrates for class
Pictures and inverts in jars to pass around for the
class to consider:
Number of legs, leg length, proportion of body to legs…
- Make hypotheses (write on board)
What will be fastest absolute and with respect to body
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PROCEDURE:
Form
Groups : (5 min.)
Divide into groups for particular organism type (ie.
spiders, cockroaches, beetles, etc.) Three or four groups probably,
depending on time or material constraints
- Have groups look more in depth at their organism type and see
if they think theirs will win or lose, and why (more in depth hypotheses)
Race Invertebrates in "heats" (30 min.)
(picture)
- Groups should have optimally at least three students per individual
organism
One students is in charge of dropping the invertebrate
into the track
A second student monitors the invertebrate, tells the
timer when to start and stop, prods the organism if needed, and marks
(with dry erase marker) where the individual stopped if did not run
all the way to the finish line (picture)
The third student is in charge of timing the individual
- Measure the length of the track from start to finish line (0.40
meters)
- Estimate body length of individual organisms with rulers (in
centimeters for “body lengths per second” comparisons)
- Record times of individuals with separate stopwatches (this can
be a limiting factor, but students can use watches with a second
hand)
- Measure absolute distance each individual ran (to the dry erase
mark) (picture)
- If racing multiple individuals at the same time (much more fun,
and condenses time):
Try to dump individuals in at the same time
Do not start timers until your individual organism
goes across start line
- Groups take turns running their type of organism (all beetles
run together)
- Winner from each organism type will go to the final heat
- Race "winners" of the different types of organisms
(fastest beetle against fastest spider)
Re-settle and swap data information (10 min)
- Write individual times recorded for the races (have students
write it on the board as they go)
- Write estimated body lengths of the organisms they tested (this
is just the body, and not including the legs
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ASSESSMENT:
Wrap-up (5 min)
- Which animals were the fastest absolutely, and with respect to
body length?
- Which factors of the individuals matter?
- Which hypotheses were supported, or rejected?
- What new things they learned, or were reinforced?
Calculations (during or after class, depending
on time constraints)
- Average individual speed (distance/ time)
- Average speed with respect to body length (distance / (body length
x time))
- Average speed across individuals of the same type (group average)
- Difference in individual speeds (within a group) from:
each other
the average for the group
- Difference in group averages between groups
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Hints
To get different animals running try blowing, lightly
pushing, turning off the lights, tapping the table… Anything short
of pushing them the whole way.
Try not to run the same animal too often, or poke it too frequently:
they quickly become used to the set-up and don't want to run, even
if you keep annoying them |
In case things don't work out…
Some of our values:
Beetle-
Times: 0.40m/15s
0.40m/6sec
0.40m/11sec
0.40m/5sec
Average body length: 0.017m
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Carpenter Ant-
Times: 0.30m/5sec
0.22m/6sec
Average Body Length: 0.010m
---------- Cockroach
Times:
0.40m/1.2sec
Average Body Length: 0.04m
------------ Spider
(funnel web)
Times:
0.40m/3sec
Average Body Length: 0.01m
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